Saturday

Assignment 9A...


Reflections on the Gaming Presentation...
The video game that my group created is a role playing game called "The Adventures of Ralph". Though I thought our presentation was good overall, there were two points that really didn't come off during our presentation...

MECHANICS.
The mechanics of the game that my group created did not exactly get through to the class. I believe that this is because we as a group kept re-establishing the game concepts as we went through the creative process. Our mechanics were also almost too wide-ranging, even for a role-playing game. Though we did describe our battle engine, as well as the way in which our character would interact with the world, I don't think that the class really got the big picture. I believe that more cohesiveness and understanding among the group members would have allowed the audience to understand the concept better. We had all of the information assimilated to get the message across through words, but verbally I believe that the mechanics were the weakest point.

OBJECTIVES.
I also believe that the objectives within "The Adventures of Ralph" were not presented well. This goes hand in hand with the flaws in our demonstration of the mechanics. Though there are clear objectives within the game, there are too many to really know what the real point or bottom line is. A list of bulleted objectives could have really helped out our presentation, almost like a level-map on simple platform games. A possible representation of this is below:
____________________________________________________________________
The Adventures of Ralph.

Level 1: Ralph's House.

Objectives:
Find a clue to your father's disappearance.
Re-wire the phone to make a distress call.

Level 2: Avenue of Answers.

Objectives:
Defeat ten mutants in combat.
Befriend at least one mutant.

Side-Quests:
Win a "Treasure Bag" in the "Lots of Baggage" min-game.
_____________________________________________________________________

I think our general goals were well-stated as our story structure was probably our strongest point. Despite this, the objective were still not exactly clear. I believe that this simple level-map could have really clued the audience in to the pace of the game overall.


This video demonstrates how I believe that the "goals" are the easiest of the concepts to describe, while the "mechanics" of the game are the hardest, at least in my opinion...


JAC..

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